Offline Rendering
Photorealistic renders using V-Ray, Corona, and Blender Cycles — tuned for accurate light behaviour, material response, and cinematic composition.
Sketching
Hand-drawn and digital sketches used to explore spatial ideas, form studies, and concept development early in the design process.
Space Planning
Functional layout studies balancing circulation, zoning, and spatial hierarchy to optimise how people move through and inhabit a space.
Ergonomics
Human-centred design studies applying ergonomic principles to furniture, workspaces, and spatial layouts for comfort, accessibility, and efficient use.
Realtime Rendering
GPU-accelerated rendering in game engines and real-time pipelines — balancing visual fidelity with performance constraints through shading, lighting, and optimisation techniques.
Character Pipeline
End-to-end character production — high- and low-poly modelling, UV layout, skeletal rigging, and animation, delivering game-ready characters built for clean deformation and engine integration.
VR / AR
Immersive experience design for virtual and augmented reality — spatial UI, interaction paradigms, and comfort-driven layout tailored to head-mounted displays and mixed-reality environments.
Environment Art
Full scene creation from blockout to final — environment props modelling, spatial composition, and set dressing combined to build believable, atmospheric worlds.
Level Design
Spatial gameplay design — flow, pacing, and encounter layout crafted to guide the player through a world that feels purposeful, readable, and rewarding to navigate.
Programming
Gameplay logic written in C# — mechanics, systems, and player interactions implemented cleanly and efficiently, bridging design intent with a responsive, polished in-game feel.
UI Design
Game UI design — heads-up displays, menus, and interactive overlays crafted for clarity and immersion, balancing visual hierarchy with the needs of real-time gameplay.
Profiling
Visual and code profiling for game optimisation — identifying CPU/GPU bottlenecks, reducing draw calls, and streamlining memory usage to hit stable frame rates in real-time environments.
Digital Campaigns
End-to-end digital marketing campaigns — from concept and visual design to content strategy and channel execution across web, social media, and email platforms.
B2B Marketing
Business-to-business marketing materials — unique designs applied to printed products, promotional items, and branded collateral that communicate quality and professional identity.
Vector Drawing
Original vector designs and repeating patterns built for print — scalable artwork crafted for product surfaces, packaging, and merchandise with precise detail and colour control.
Trade Fair
Design and communication materials for trade fairs — stand graphics, banners, product sheets, and visual systems that present a brand with clarity and impact in a competitive exhibition environment.
Packaging
Product packaging design — structural layouts, surface graphics, and typography combined to create packaging that protects, informs, and makes a strong impression at point of sale.